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Old Apr 16, 2007, 09:16 PM // 21:16   #1
Lion's Arch Merchant
 
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Default chests spawning after boss kill?

Hi All,

It could be my imagination but on two occassions recently I seem to see a chest spawn after killing a boss for the closer to the stars mission.
I believe it wasn't there when we started attacking.
It later happened on a storyline quest also....

Firstly - has anyone seen this?
Secondly - has it always been there?

On both occassions I was first to open the chests and both times got gold drops.....

Maybe I've been playing GW too long........
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Old Apr 16, 2007, 09:35 PM // 21:35   #2
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i do not know i havent done that mission but i do not recall any chest spawning after killing one of the bosses.

Last edited by Vapor_Fighter; Apr 16, 2007 at 09:37 PM // 21:37..
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Old Apr 16, 2007, 09:37 PM // 21:37   #3
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Are these chests that require keys? Where are you finding this occurs?
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Old Apr 16, 2007, 09:38 PM // 21:38   #4
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Chests often start near bosses, and odds are if theres a boss your not looking for chests
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Old Apr 16, 2007, 09:44 PM // 21:44   #5
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Quote:
Originally Posted by booooYA
Are these chests that require keys? Where are you finding this occurs?
yea they require keys but it happens in DOA now as well


also nice team booooya , i was at the first too games and waiting for tonight gooooooooooooo sabressssssssss
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Old Apr 16, 2007, 09:45 PM // 21:45   #6
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Haven't done that mission in a while so not sure about that. However, while farming the spiders by the boss Zelnehlun Fastfoot in The Floodplain of Mahnkelon I've noticed some Kournan Chests spawn only after the enemies spawn. So, since new enemies spawn after you kill the bosses in that mission I guess the same thing could be happening there as well. Possibly new enemies could result in new chest spawns?

Edit: Also, the drops from those new spawned chests are the same as all the other Kournan Chests in the area. Nothing special about them.

Last edited by Ratz; Apr 16, 2007 at 09:52 PM // 21:52..
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Old Apr 16, 2007, 09:55 PM // 21:55   #7
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One of the updates changed chests in certain areas (DoA, and from your description other heavily run areas) so that they only spawn after a certain event takes place.

This kind of thing takes place most noticeably in Gloom or Stygian where chests spawn AFTER the final boss is killed or other random quest objectives complete. It's a rather decent fix to prevent mass chest running.
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Old Apr 16, 2007, 09:56 PM // 21:56   #8
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Chests will spawn once you complete a quest.. it was an update a while back.
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Old Apr 16, 2007, 10:39 PM // 22:39   #9
Lion's Arch Merchant
 
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Well a least I'm not seeing things.

Must have missed that update note.
Can anyone post a link to the update note?

Pretty good idea to stop the running ok - it would be better if they had of have a better chance of being golds.....

That would be a nice balance.
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Old Apr 16, 2007, 11:53 PM // 23:53   #10
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hmm i missed the memo i guess
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Old Apr 17, 2007, 01:57 AM // 01:57   #11
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the idea was to stop chest running by making it so you have to do somthing to get the chest
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Old Apr 17, 2007, 04:02 AM // 04:02   #12
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I like the idea but would also like to see the loot quality being bumped up a notch or two to reflect the effort it took for the chest to spawn. I haven't had a chance to look into this yet so it might be possible that it already has, but if not it I think that it should.
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Old Apr 17, 2007, 05:30 AM // 05:30   #13
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so im not the only one that saw this happen then.
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Old Apr 17, 2007, 05:53 AM // 05:53   #14
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Nope - Once I could believe I was seeing things but it happened twice in the same sitting for me.....
Surprised there wasn't a slew of "OMG - Chest nerf!! /ragequit" threads....
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Old Apr 17, 2007, 06:33 AM // 06:33   #15
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I think I missed it too, so no chests at all without killing a boss?

Only note I can find in the Update Notes is:

Quote:
Feb 16, 2007
Fixed a bug that caused chests to spawn less frequently in the Domain of Anguish.
Anyone have a copy of the update note that this is mentioned in?
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